Gun.Smoke
Gun.Smoke is Capcom’s 1985 vertically scrolling run-and-g...
Twin Cobra is a vertically scrolling shoot-’em-up developed by Toaplan. The original arcade version was released in 1987 (published by Taito in Japan and Europe, and by Romstar in North America). The NES port, handled by Micronics, launched in Japan on August 4, 1989 (published by CBS/Sony) and in North America in January 1990 (published by American Sammy).
Players pilot the Twin Cobra attack helicopter against the military forces of a hostile nation. The game features ten stages filled with enemy helicopters, tanks, ground turrets, ships, and large mid- and end-of-stage bosses. The helicopter can move freely in eight directions while the screen scrolls upward.
Primary weapons are switched by collecting colored icons dropped by special carriers:
Collecting “S” icons increases the power level of the current weapon (up to several stages). Bombs (stocked up to nine) clear a large portion of the screen and destroy or damage most enemies and projectiles. Stages end by landing on an aircraft carrier for a brief intermission and scoring bonuses.
The NES version is a simplified but playable conversion of the arcade original. Graphics and sound are reduced, two-player simultaneous mode is removed, and some enemy patterns are adjusted, yet the core weapon-switching system, bomb mechanic, and fast-paced action remain intact. It is considered one of the better Micronics shmup ports on the NES.
Colored icons change your primary weapon: Red is a strong focused shot, Blue is a wide spread, Green is a narrow high-damage stream, and Yellow offers multi-directional or cross fire. Collecting “S” icons powers up the currently selected weapon.
Bombs clear a large area of the screen, destroying most small enemies and canceling many projectiles. They are especially useful against dense bullet patterns or when overwhelmed. You can hold up to nine bombs.
It captures the core gameplay, weapon system, and stage structure, but features reduced graphics and sound, no simultaneous two-player mode, and some simplified enemy behavior. It is generally regarded as a competent if not arcade-perfect conversion.
There are ten stages. Each ends with a landing on an aircraft carrier for scoring before the next mission begins.
Yes. Twin Cobra is the sequel to Toaplan’s 1985 game Tiger-Heli and continues the “Tiger” naming tradition in Japan (Kyukyoku Tiger).
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