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Elevator Action combines tactical movement, precise timing, and action shooting to deliver an iconic early retro gaming experience. As Agent 30, your objective is to infiltrate a heavily guarded skyscraper, retrieve high-security files, and make a clean getaway. The building is filled with dynamic elevators, moving escalators, and hostile enemy agents who appear from blue doors to intercept you.
Infiltration requires strategic vertical navigation. Elevators are both your primary mode of transit and a lethal weapon, as you can crush approaching enemies beneath an elevator car or drop down onto them from above. Shoot out ceiling lights to plunge hallways into temporary darkness, making it harder for guards to target you while you make your move.
To clear each stage, you must enter every red door to collect all secret documents. Omitting any red door prevents you from escaping via the sports car waiting on the ground floor. With its tense atmosphere, simple controls, and rewarding risk-versus-reward mechanics, Elevator Action remains a foundational classic in retro action gaming.
| Feature | Details |
|---|---|
| Game Title | Elevator Action |
| Platform | NES / Famicom (FC) |
| Genre | Action / Stealth / Platformer |
| Developer | Taito |
| Publisher | Taito / Bandai |
| Release Date | July 28, 1985 (Japan) / 1987 (North America) |
| Game Mode | Single-player, 2-Player Alternating |
| File Format | .nes |
A: You must enter every red door in the skyscraper to collect all hidden secret files. Once all files are secured, travel down to the basement floor and step into the red sports car to complete the mission.
A: If you reach the basement without retrieving all secret documents, the getaway car will not allow you to enter, and you will be forced to take the elevator back up to collect the missing files.
A: You can eliminate enemies by crushing them under a descending elevator car or by riding an elevator down directly onto an enemy standing beneath it.
A: Shooting the light fixtures darkens the corridor for a brief duration. While the hallway is dark, enemy guards have reduced accuracy and reaction speed, giving you time to shoot or advance safely.
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